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Geeking Out At The Computer History Museum

I am a proud geek.

I’m not a geek of the comic book or video game variety.

But boy do I love anything to do with computing.

So when we visited the Computer History Museum in Mountain View, California, you better bet that I stayed the entire day from open to closing. I visited and revisited the exhibits, examining every little item as if my life depended on it. It was pure joy, and I didn’t care who saw me drooling over the Lovelace exhibit. More on that later.

My love of computers started with my big brother, Gene, may God rest his soul. He was the kind of kid who at the age of five took apart a radio and put it back together and it worked. He was just meant for the world of computing, both on the hardware and software side of things. He eventually went on to develop some amazing software used in medical insurance before he left us.

He was so excited about computers and I was his willing little shadow. He would teach me everything he learned and I would soak it up, mostly because it was coming from him. I had full on hero worship of my big brother who was really only 16 months older than me.

The Babbage Engine

The first thing we saw was the Babbage Engine.  This was the first computer designed by Charles Babbage in 1791. Think about it, some mathematician drew the designs for a machine that could add, subtract, multiply and divide without using multiplication, namely what is called a difference engine. It also had a variety of outputs including hardcopy printout, punched cards, graph plotting and the automatic production of stereotypes – trays of soft material into which results were impressed that could be used as molds for making printing plates.

He also invented the analytical engine which is where we get many of today’s modern computing designs such as separation of the memory (the ‘Store’) from the central processor (the ‘Mill’), serial operation using a ‘fetch-execute cycle’, and facilities for inputting and outputting data and instructions.

I mean the guy was beyond brilliant.

The difference engine, pictured here consists of 8,000 parts, weighs five tons, and measures 11 feet long. He was never able to complete building it due to monetary constraints. There are only two of them in the world. The first one, built according to his spec in 2002 is in a museum in London and the other is at the Computer History Museum.

The coolest part was that they turned it on and it worked! It was mesmerizing.

Ada, Countess of Lovelace

Next on my list of exhibits I needed to see was the one featuring Ada, Countess of Lovelace.

She was an incredibly talented mathematician which was rare for a woman in the 1800s who is credited with creating computer programming. That’s right, a woman did that.

Ada met Charles Babbage at a party in 1833 at the age of seventeen and was entranced when Babbage demonstrated the small working section of the Engine to her. He later became her tutor and she created the first published description of a stepwise sequence of operations for solving certain mathematical problems.

What is even more amazing is that she did this during her spare time from being a wife and mother. She only lived from 1815 to 1852. Imagine how much more she could have created had she lived longer. Read more about her here.

Ada, Countess of Lovelace
Ada, Countess of Lovelace, (1815-1852) Artist: Margaret Sarah Carpenter
(c) UK Government Art Collection

Revolution – The First 2000 years

There are hours and hours of learning packed into the exhibits. One of the coolest parts was going through Revolution – The First 2000 years. It covers everything from the abacus to the calculator, punch cards, analog computers, realtime computing, mainframes, memory and storage, programming, super computers, mini computers, digital logic, AI and robotics, digital graphics, music and art, computer gaming, mobile computing, networking and the internet.

That’s a mouthful, I know, but it really makes you think about all of the things that had to be created to get us to this point in time where we all hold massive powers of computing and wireless communications in our hands.

Computer Games

As I noted earlier, I’m not a gamer, but my guys are a different story.  My husband and two sons are the epitome of a gamer.

The computer games exhibit was their favorite. Aside from being able to play a giant game of Pong, which my teenybopper didn’t even know existed, we got o relive so many of the innovations in gaming that happened during our youth.

Programmers have been trying to create the perfect computer game since the 1950s. In 1950 Alexander Douglas created a version of Tic-Tac-Toe at Cambridge called OXO that you needed a rotary phone to enter your moves. Tennis for Two, the predecessor to Pong, was created in 1958 and Spacewar debuted in 1962. In 1966 the Brown Box was designed by Ralph Baer which is the first known console that used the television to play games. In 1981 Atari released its Atari 2600 and Nintendo released their console in 1985 and the first Game Boy handheld in 1990.

I could go on forever, but you can head on over to the Computer History Museum’s Graphics & Games Timeline page for an in depth look at the history of gaming.

My guys enjoying a game of Pong.

Now you can see why we made an entire day of this place. It’s packed with history and cool gadgets. Much of the history is really quite recent and has been happening within our lifetime, so it’s really interesting to look back even ten or twenty years to see what has transpired.

Friday Nights At the Museum

As if this place wasn’t heaven on earth for me, they also have an event every Friday night called Eat, Drink & Be Techie where they host a block party in Silicon Valley, featuring innovative curbside cuisine and live music from Off the Grid, patio festivities at the Cloud Bistro beer garden, and special live programming on select Fridays for visitors of all ages.

I. can’t. even.

Their website has a ton of online exhibits, so hop on over and check out some more cool info and geek out with me.

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